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  • Classical Historian American Government and Economics

    The Classical Historian teaches students to think independently, make decisions, read, write, and speak effectively, AND learn history. The Classical Historian uses a Five Step Method:

    1. Students Learn the Tools of the HIstorian. 2. Students are Challenged with Open-Ended Questions. 3. Students Research in a Variety of Secondary and Primary Sources. 4. Students Engage in a Socratic Discussion. 5. Students Write an Analytical Essay. This text includes a 32 week parent/teacher guide, DVD curriculum, Take a Stand! textbook, Lessons for the Young Economist, Declaration Statemanship, A Patriot’s History of the US, and The Patriot’s History Reader.

    Online course utilizing this curriculum also available.

  • We Choose Virtues Homeschool Kit

    Let’s be honest, instilling virtues in kids is hard work!
    But can it be fun too? We think so. In fact, there’s no better way to learn.
    So We Choose Virtues brings memorable catchphrases, endearing characters, and just plain fun to
    Simply. Inspire. Character.
    The 12 Virtues covered in this system are: I am Diligent, I am Kind, I am Helpful, I am Obedient, I am Forgiving, I am Perseverant, I am Gentle, I am Patient, I am Self-Controlled, I am Content, I am Honest, I am Attentive

    Our product line includes teaching cards, flash cards, posters, awards and sticker charts and printable hand-outs.

    We offer three versions to meet your needs.

    Secular (No Scripture references)
    Faith-Based (New International Reader’s Version, King James Version)
    Spanish (limited selection)

  • America from the Beginning

    This new “hands-on” American history curriculum is perfect for elementary and junior high. Unlike most other U.S. history curricula for this age group, America from the Beginning starts at creation. From the start, kids learn a non-evolutionary perspective on how the very first inhabitants of America got here, and see the amazing similarities to other cultures. God’s grace toward the United States is obvious and unfolds in an exciting way as students discover the events, inventions, and people from Columbus to the modern day. Co-author Debbie Lawrence is also co-author of God’s Design for Science. Fun activities in each unit make learning easy and even more memorable!

  • Integrated Physics and Chemistry

    The Integrated Physics and Chemistry course from Paradigm Accelerated Curriculum (PAC) will introduce students to the people, places, and principles of physics and chemistry, including the scientists whose discoveries we rely upon today. This course has deliberately avoided complex math in order to draw students into high-school level science; it’s therefore perfect as a slow introduction to the topic, or for students who need remedial help! It can be used for pre-high school students, or for high school (recommended Grades 9-10 remedial).

    12 Chapters with 180 lessons; non-reproducible pages, stapled bindings, paper covers. Suggested for Grades 9-10 remedial. Designed to cover two years.

  • Maestro Classics Audio Collection

    The Maestro Classics 12 CD Set Includes the following CDs with 24-Page Activity Booklets -Peter and the Wolf -The Nutcracker (featuring Jim Weiss) -The Story of Swan Lake -The Carnival of the Animals -My Name is Handel: The Story of Water Music -Mike Mulligan and His Steam Shovel -The Tortoise and the Hare -Casey at the Bat – The Sorcerer’s Apprentice – Juanita la langosta española – The Soldier’s Tale –Merry Pranks of Master Till

  • TeenCoder: Game Programming in C#

    TeenCoder: Game Programming is the second semester course in the TeenCoder C# series (preceded by the TeenCoder Windows Programming) and introduces 9th-12th grade students to the C# programming language, the Visual C# 2010 Express development environment, and Microsoft’s XNA Game Studio 4.0 development kit.

    Students will learn the basic of game programming, including game design and logic, displaying graphics, animating images, handling sprites, playing sounds, game physics, maze solutions, multi-player viewports, and even AI. Each chapter explains a programming concept in detail with corresponding sample code. Activities at the end of each chapter prompt the student to write their own program based on the material learned in the chapter.

    One Semester. Grades 9-12. 233 pages, softcover. Course CD included, which provides a Solution Guide PDF and fully coded solutions for all activities.